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You can visit these planets in any order, but I've found that Nar Shaddaa is overall the most difficult, so in the walkthrough, I put that third. Dantooine and Korriban were in the first game but will be different now, and the two new ones, Onderon and Nar Shaddaa, are all of your choices on the Galaxy Map. There are four main areas to explore after you leave Telos for the first time. In this one, you'll find it more difficult to go either way, though will have no problem if you remain on one path.
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In the first game, it was far, far easier to become evil than to become good. Throughout the game, there are countless opportunities to gain light and dark side points. Choose your force powers to suit your play style. Sticking somewhere in the middle will give you no bonus deductions for either the light or dark side force powers, but no negatives either - making it too something to consider if you dare. Your choice will determine how much those powers cost to use. The most powerful force powers have made that choice, falling either on the light or dark side.
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Advice The easiest way to play through the game is to choose a side and in general, stick with it. A reasonable level to expect in The Sith Lords while doing all quests and taking on all creatures is somewhere in the upper 20's. For all intents and purposes, the game takes away the level cap, so you can become as powerful as there are enemies and quests in the game. Character development offers a few more choices this time around, with new powers and lots of new items, and the inventory system has been slightly reworked for the better, especially weapon switching. Generally speaking, the gameplay and game engine of KotOR II remain almost identical with a few changes and additions, and it's another lengthy adventure. If you liked Knights of the Old Republic, you're sure to enjoy The Sith Lords as well but I would strongly recommend playing the discounted original first. The beauty of KotOR is that at almost any point in the game, you are not beyond redemption (for good or for evil), though in the sequel, you may find it more difficult to move to the dark side than in the first. Sometimes you might even feel guilty about a choice you made: help where you shouldn't have, hinder where you should have. At any point in the game your main character will sit somewhere on that light/dark continuum, and it will influence most everything you do, from Force Point cost (mana consumption) to NPC disposition towards your party. Introduction You can play KotOR any way you want: good, balanced or evil. Therefore, we have included more of these opportunities. (LS Points) are not as obvious, and sometimes doing good deeds will get you nothing except satisfaction, if even that. Note about Dark Side points: they're very easy to come by and usually obvious, so you won't see as many (DS Points) in the walkthrough. (LS/DS Points) = Light Side/Dark Side Points opportunity. Light Map Marker = Exit or Elevator to another map.ĭark Map Marker = Event or Encounter within a map.
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